Issac Wexler

Issac is one of the main player characters and a member of the Infiniteers. Originally hailing from the Stars Without Number universe, Issac is accustomed to a futuristic, space-faring life of adventure in which he often operates outside of the law. He is the de facto leader of the Infiniteers, due in equal parts to his charisma, his quick thinking, and his connection to Copernicus.

Personality
“Carefree to the Nth degree,” Issac is charismatic, witty, and friendly immediately upon meeting him. He fits the archetype of a conman; he excels at fast-talking and charm, and he’s not afraid to use his good looks to his advantage. He is also a compulsive liar, often spitting out the first story that enters his head in order to advance the mission or get out of a tight spot. However, he strives to tell the truth when it counts for the sake of those he cares about, even if it doesn’t always come naturally to him.

Intelligence and Luck
Curious and intelligent, Issac seeks out knowledge whenever he can, but he prefers a hands-on, experiential approach rather than learning by research alone. As a result, he is well suited to the life of an explorer. He learns new skills with relative ease, although he doesn’t always master them on the first try. He fills in any gaps in his abilities with a great deal of luck, which, like some of his other traits, often translates as a game mechanic in certain systems.

The ideas man of the team, Issac is rarely without a plan, even if he himself acknowledges that it may be a stupid one. His trademark perpetually cracking voice and his relatively short stature (at least in comparison to his teammates) might make someone assume he is younger than he is, but they would be mistaken to underestimate him.

Values and Ideals
Issac values family, and once he has accepted someone within that circle, he exhibits strong devotion. He has a surprising capacity for empathy, and he has been known to go out of his way to offer people comfort or reassurance. But for all his charisma, he doesn’t connect on a deep level with people as easily as might be expected.

Issac longs to feel that he has a purpose, to feel that his identity is grounded in the difference he can make in the multiverse. He has admitted that he lacks confidence in his position in the grand scheme.

Sexuality
As a gay man, Issac is confident in his sexuality and tends to be transparent with his attractions, at times openly flirting when someone catches his eye. Historically, he has been leery of allowing himself to be vulnerable enough to pursue a serious relationship, but he finds himself unable to remain detached once he meets Xavier.

Early Life
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Arrival in Nowhere
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Dungeons & Dragons
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Call of Cthulhu
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Stars Without Number
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Tales from the Loop
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“Strange Lands” Mini-Arc
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Deadlands
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Mutants & Masterminds
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Vampire: The Masquerade
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Shadowrun
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Physical Appearance
In Issac’s home world as well as in Nowhere, Issac is a young human man of average height. He is boyishly handsome with strawberry blond hair and no facial hair. In a Q&A session, Spencer said he pictures Issac resembling Eddie Redmayne.

Issac wears a distinctive black leather jacket that belonged to his sister. The jacket has a red stripe across the front that forms a “W” insignia when the jacket is zipped. Issac’s signature weapon is a laser pistol, which he usually wears in a holster strapped at his side.

Dungeons & Dragons
When Issac is triggered into the world of Dungeons & Dragons, he takes on the appearance of a halfling rogue, complete with large, hairy, bare feet. He is dismayed by his reduced height and is subjected to teasing from the other Infiniteers. He is wearing medieval-style clothing, including some variety of chest armor, presumably of leather, that features his family’s “W” symbol. Issac retrieves his laser pistol from the Infinitrunk immediately upon arrival.

Call of Cthulhu
In Arkham, Issac retains his original physical appearance, but his hair is slicked back and he is dressed appropriately for a wealthy man of the 1920s. He sports a button-up shirt with rolled-up sleeves, brown slacks, a bow tie, and a tweed vest with a gold chain and a “W” insignia similar to the one on his usual jacket. He pulls his laser pistol from the Infinitrunk, but he opts to leave its holster behind with the intention of acquiring a more period-appropriate shoulder holster.

When he later attends the Halloween masquerade, he changes into a gaudy, all-white suit.

In Egypt, Issac purchases a classic explorer’s outfit featuring a pith helmet and a backpack.

Stars Without Number
Shortly after Issac returns to his home world, he spruces up in order to seduce and distract Shoba Hidalgo as part of a heist. To this end, Issac dons a nice, well-fitting suit that flatters his form. For maximum sex appeal, he unbuttons the first few buttons of his shirt and wears no undershirt.

Later, Hondo assists Issac in imitating Raymond Wexler’s appearance for the purpose of filming a decoy transmission. Afterwards, Issac allows Gemma and Kirin to give him a makeover to disguise his identity from the Victory Alliance. He sports violet hair and red contacts (courtesy of Dust) for a significant portion of the remainder of the mission.

Tales from the Loop
When the Infiniteers are triggered into the world of Tales from the Loop, they are de-aged to preteen versions of themselves. Issac is a twelve-year-old boy, and he wears the camp T-shirt with a jacket. The shirt is a green ringer tee with darker green trim and “Camp Cankywampus” written on the front in a 1980s-style font.

“Strange Lands” Mini-Arc
Issac arrives somewhere in Africa in the middle of a relic hunt, and he is dressed befitting a 1930s-era explorer. Few specifics are noted other than that he wears an unzipped leather jacket. The TST, his Infinity Ring, and his laser pistol all trigger with him, but none of them are functional.

Deadlands
In a departure from his usual clean-shaven look, Issac sports a mustache in the Deadlands universe. His facial hair is a slightly deeper shade of red than the rest of his hair. Otherwise, his physical appearance is mostly unchanged.

The Infiniteers arrive in late December, and Issac is appropriately attired for the weather. He wears a three-piece suit in grays and blacks beneath a woolen duster, and he tops off the look with a gray Cromwell hat. He accessorizes with a silver pocket watch and a pair of small, round spectacles. A long rifle is strapped across his back, and he carries both a hidden, spring-loaded pistol and a set of brass knuckles.

When the group stops for the night, Issac gets comfortable by putting on a roomy robe or dressing gown.

Before the final showdown, Issac forgoes the suit jacket and waistcoat. Instead, he dons some heavier armor fashioned by Fiona.

Mutants & Masterminds
While in the persona of the superhero Professor Quantum, Issac operates a restyled version of the armored battle suit worn by his in-universe father, the previous Professor Quantum. The suit was red in the past, but it has been painted black for Issac’s use. Its various mechanisms glow with blue light, including a large “W” insignia that spans the width of the chest piece.

Vampire: The Masquerade
As a vampire, Issac appears physically much like his usual self, but he dresses like he did in his fabricated past as a human before being turned. He wears noir-style clothing befitting a private investigator from the 1940s, complete with a trench coat and a disheveled tie. According to Spencer, Issac dresses this way to anchor himself in order to stave off the Malkavian insanity.

Shadowrun
In the Shadowrun universe, Issac sports his most unique look yet. Although he is still human, his right arm and his eyes are cybernetic. He wears a fancy, all-black ensemble consisting of slacks, a shirt, and a vest. The latter features an inlaid silver design that includes a hidden “W” that is only visible in ultraviolet light. He wears his hair slicked back, but while in action, strands of his hair tend to loosen and fall forward. Instead of his usual laser pistol, Issac packs two different guns, one worn in a concealed holster and the other built into his cybernetic arm with a spring-loaded mechanism. He also carries a grappling hook.

Copernicus Stratt
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Denton Stratt
Although Issac is biologically the son of Raymond Wexler, it was Denton Stratt’s consciousness who actually fathered him and raised him. Through a strange series of events, Denton Stratt was triggered into the body of the young Raymond. Unable to return to his own universe, Denton was forced to assume this new identity, and he lived out the rest of his life under the name of Raymond Wexler.

Issac only learns his father's true identity at the end of the Infiniteers’ mission in his home universe. The revelation upends everything Issac thought he knew about his father, and it completely changes his perspective on his own identity. Gradually, Issac comes to terms with the implications of this new information, and he begins to embrace the idea that he is both a Wexler and a Stratt. He develops a better understanding of who his father was as a person, and he gains a new respect for the man.

In the vision-quest instigated by the Crone of Manderwick’s potion, Issac is granted the opportunity to speak to his father, who is now no longer in the body of Raymond. For the first and only time, Issac is able to interact with Denton while knowing and seeing his true identity. They exchange words of gratitude and love, and Denton tells his son that although the worst may be yet to come, he knows Issac will be able to face it, and he can at least offer Issac a gift. They embrace, and Denton tells Issac to keep the Wexler luck with him. Denton diffuses into light particles that appear to absorb into Issac himself, and the vision ends.

Sarah Wexler
Sarah is Issac’s sister, and the two seem to have a close relationship. Prior to his arrival in Nowhere, Sarah was Issac’s partner in crime, at times both literal and figurative. Together they manned their father’s old ship, the Exile of Fate.

Sarah’s well-being has historically been one of Issac’s primary concerns, prompting him to sacrifice himself in order to ensure her survival in the events leading up to the beginning of the story. When Issac later returns to his home universe, his number one priority is to find Sarah. Eventually, the siblings are joyfully reunited when the Infiniteers rescue Sarah from a penal colony.

After following a series of clues left by their father, Sarah and Issac discover Raymond Wexler’s home planet, where they are surprised to find they have extended family. They also learn their father’s true identity. Sarah briefly returns with Issac to Nowhere, where she meets Copernicus, but she is overwhelmed by all her new knowledge, and she ultimately decides to return to the family farm.

During the Infiniteers’ confrontation with Missouri Blair in the Deadlands universe, Blair reveals that Sarah is pregnant and has been targeted by Gelsmak because of the baby’s unique nature as a child of multiple universes. Issac later returns to the family farm in search of Sarah only to discover that she is indeed missing. Issac sets Talmidge to the task of tracking Sarah, but lacking other leads, he is forced to return to Nowhere for the next mission.

When the Infiniteers travel to the Infinite Spark to stop Gelsmak, they find Sarah, who has gone into labor and soon gives birth. After the battle, Issac helps her onto the ship with the baby, and they return to Café Nowhere to celebrate the victory.

Sarah decides she wants to raise her son among family on the farm, but Issac wants to continue adventuring with Xavier. Issac operates the Infinity Trigger to send Sarah home, and they part ways once more.

Xavier Hondo
Upon meeting in the Deadlands universe, Xavier and Issac have an immediate connection, and it is apparent that they are attracted to one another. They spend a day in each other’s company when the party splits, during which time Xavier gives Issac pointers on horseback riding.

When Issac breaks Jessica out of prison, Xavier feels betrayed. Nonetheless, he tails the group when they escape on a train, but he is eventually discovered. He and Issac converse, and although Xavier still doesn't agree with Issac’s actions, they come to a mutual understanding. Issac expresses interest in going out for drinks once the mission is completed, and Xavier eagerly agrees.

Unfortunately, Xavier is killed shortly thereafter in a showdown with Director Blair, having been gravely wounded when he jumped in front of a bullet to save Issac. Issac is deeply shaken. Hondo decides to bring his brother’s body back to Nowhere to be buried, and Issac delivers a eulogy at the funeral.

When the Infiniteers are newly arrived in the Shadowrun universe, they are shocked when they encounter Xavier. Despite Xavier’s explanation and assurances that it’s really him, Issac has difficulty trusting the situation, and he is short and cold with Xavier. Xavier is hurt and angered, and the two men quarrel. Over time, they begin to mend their friendship, but their tension remains unresolved.

After fleeing to Now Here, Issac invites Xavier to walk with him on the beach. He asks Xavier to be with him while he takes the vision-quest potion given to him by the Crone, stating that he feels like he can be vulnerable with Xavier. The conversation shifts, and both men open up about their feelings for one another. They finally kiss, and then Issac drinks the potion.

Before the Infiniteers depart to confront Gelsmak at the Root, Xavier takes Issac aside, worried that the situation feels like a goodbye. Issac says that it might be in a sense, because even if he comes back, he’s not sure he wants to be the same Issac anymore. He might even want to settle down, depending on what his boyfriend wants to do—which marks the first time he’s put a label on their relationship. Xavier kisses him happily in response.

Ultimately, the two decide to keep adventuring for a time after Gelsmak is defeated. They’re the last two to depart Nowhere after the victory celebration, and when they board the Exile of Fate, Issac sets their course to a random destination.

The epilogue reveals them still adventuring years later, a comfortable rapport between them as they man the ship together. During their banter, Issac implies that he may be planning to propose soon.

Crimson Kid
In Mutants & Masterminds, Issac develops a bond with former sidekick and child prodigy Crimson Kid, eventually passing to him the mantle of Professor Quantum.

Quotes

 * “Hey, I’m Issac!”
 * “Never corner a Wexler.”
 * [To Hondo] "Family’s always worth redeeming."
 * “You deal with one of the Infiniteers, you deal with all of us.”
 * [To Xavier] “Nobody’s ever said something like that about me before. I’m usually the ‘hit-it-or-quit-it’ type, so . . . I'm starting to get all those movies that Hondo’s obsessed with now. So thank you for that, uh, sir, and I’m gonna do drugs now.”

Trivia

 * Issac has an unexpectedly high alcohol tolerance, except, apparently, in the world of Dungeons & Dragons.
 * In the Call of Cthulhu world, Issac’s middle name is William. It is unconfirmed if that is his middle name in his actual life (or if he has one at all). However, his biological grandfather was named William, so it is plausible assumption.
 * As a child, Issac had a stuffed Moggo, a cute creature from his universe, named Stuff to which he was very attached. He claims Stuff was present when he lost his virginity.
 * In Tales from the Loop, Issac’s theme song is “Any Way You Want It” by Journey.
 * Issac snores in the Deadlands universe.